>> As I guessed this slows things down a lot in my scene, I may try to
incorporate it into my LOD
>>structure as you can't really see the rotation when the textures are
turned off anyway.
>  That is a good idea. ;)

Yep certainly was. :)

I got rid of the array of interpolators so now I just create an
instance where it is used, also only applies to objects with textures
(they are spheres so only the texture shows rotation :) and added it as
a third layer in my LOD so only the close ones become active. I also
increased the time of rotation which seems to free up more processor
time for other tasks.

Altogether that has made it managable so I think I'll keep it now. :)

Jason.

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