Hi!

Just wondering, what is the use of pickIntersection.getClosestPoint()?

pickIntersection.getClosestPointVW() gives me the intersection point in
world coordinates.
I have tested it and it is working. But the other one tells me some
coordinates which
are located somewhere but not in the near of my intersected Object?

for example i have the following scenegraph:

BG-TG-Shape3D

i just moved the shape lets say to (-0.5,0.0,0.0) with the TransformGroup.
then i picked from (0.0,0.0,0.0) to (-1.0,0.0,0.0)

pickInterSection.getClosestPointVW() tells me: (-0.5887929206555277, 0.0,
0.0) -> correct
pickInterSection.getClosestPoint() tells me:
(-0.0820339622651689, 0.0, -0.03397957923113015) -> ????

Any comments will be appreciated.

Thanks
Daniel.

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