Hi! Just wondering, what is the use of pickIntersection.getClosestPoint()? pickIntersection.getClosestPointVW() gives me the intersection point in world coordinates. I have tested it and it is working. But the other one tells me some coordinates which are located somewhere but not in the near of my intersected Object? for example i have the following scenegraph: BG-TG-Shape3D i just moved the shape lets say to (-0.5,0.0,0.0) with the TransformGroup. then i picked from (0.0,0.0,0.0) to (-1.0,0.0,0.0) pickInterSection.getClosestPointVW() tells me: (-0.5887929206555277, 0.0, 0.0) -> correct pickInterSection.getClosestPoint() tells me: (-0.0820339622651689, 0.0, -0.03397957923113015) -> ???? Any comments will be appreciated. Thanks Daniel. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
