I'm sending you 3 classes (we got them from a book), see if it helps.
Borja and I use them in our applications.
In my application I use them like this:
protected AppWorld world= new AppWorld(); //Virtual World (FIELD)
.
.
public MainScene3D()
{
GraphicsConfigTemplate3D configuration = new
GraphicsConfigTemplate3D();
configuration.setStereo(configuration.PREFERRED);
GraphicsConfiguration gcfg =
GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice
().getBestConfiguration(configuration);
view= new AppView(new AppDisplay(gcfg));
display= view.getDisplay();
setLayout(new BorderLayout());
add(display, BorderLayout.CENTER);
View vista= view.getView();
vista.setBackClipDistance(1000);
vista.setFrontClipDistance(0.1);
world.addViewNode(BasicView.buildView(view,new Vector3d(100,50,70),new
Vector3d(0,0,0)));
BranchGroup escena= createScene();
world.addSceneNode(escena);
world.setLive(true);
}
I'm new in Java3D and graphics so if some one sees any mistake please tell
me... and tell Thomas.
Good luck
Carolina
----- Original Message -----
From: "Thomas Gilbert Giusepe" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 19, 2001 2:11 PM
Subject: [JAVA3D] Help: VirtualUniverse and Java3D API Specification
> Hi There,
>
> I have tested the sample code from "Java3D API Specification (j3dAS)" -
> Chapter 1: HelloUniverse. Once that the example in the "j3dAS" was absent,
> to canvas3D I have setup as a suggestion received (thnx Nikolaos Abatzis)
> from j3D Discussion list, as follow:
>
> GraphicsDevice dev=
> GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice()
;
> Canvas3D c = new Canvas3D( dev.getDefaultConfiguration()) ;
>
> At least the code began to run, but actually is happen strange rendering.
> So, could someone please help me telling where there is some simple code
> sample (if there is), which really works using VirtualUniverse instead of
> SimpleUniverse.
>
> Thnx in advance. Best wishes,
> Thomas
>
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World.zip