On Tue, 31 Jul 2001, Rajamiyer Ravichandran wrote:
> I am trying to write a simple applet where I can
> scribble something on the Canvas3D using mouse drag
> events.
This is going to be more than trivial. Normally you can draw on the
graphics context for a canvas and it will come up on the screen, with 3D
though the canvas is actually rendered on the card (to make use of the
special 3D acceleration hardware) and in order to draw on it properly you
have to transfer it back and forth from the card which takes an
appreciable amount of time. You will be able to see the lag in your
program.
You didn't give many specifics about how exactly you were doing the
painting. Are you overriding something in Canvas3D or are you calling
getGraphics() from somewhere else?
Will
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