Hi
I was playing with GeomUpdater lately to implement a different
version of my cool/warm shader and I think I've found a bug, not
sure if this is already known. I changed the
Geometry/Normals/Colors/TexCoordinates in my Shape all to Reference
mode.
And when I try to get the normals inside my GeomUpdater-class with
getNormalRef3f on the GeometryArray I get a Null-Pointer.
But when I use getNormalRefFloat() I get a float Array which seems to
match the vertices number * 3
EOF,
J.D.
--
A cool/warm tone shader in Java3D
(http://www.antiflash.net/java3d/warmcool.html)
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