OpenGL and DirectX are 'immediate mode' 3D rendering APIs. OpenGL runs on everything down to probably your toaster and DirectX runs on PCs and the XBox pretty much exclusively. DirectX is slightly ahead of OpenGL 1.2 feature wise (damned slow ARB), but since you are using Java3D as an abstraction - don't concern yourself with such things. On the current Windows builds, I'm finding the OpenGL version still a good bit faster than my DirectX runs on a GeForce2 GTS running Windows 2000.
 
As for which one to download - don't EVER take anyone's opinion. Download them both and find out for yourself - your mileage may vary from everyone elses.
-----Original Message-----
From: ravi.goel [mailto:[EMAIL PROTECTED]]
Sent: Thursday, August 09, 2001 2:35 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Basic Doubt

Hello,
 
    I have been programming in Java for few months now,but a begineer to Graphics & Java 3D programming.
 
    I want to know watz the differenece between,OpenGL & DirectX.
    Which one should i download ???
    Is there any performance difference ???
 
Thanks!!!
R.G

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