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OpenGL
and DirectX are 'immediate mode' 3D rendering APIs. OpenGL runs on everything
down to probably your toaster and DirectX runs on PCs and the XBox pretty much
exclusively. DirectX is slightly ahead of OpenGL 1.2 feature wise (damned slow
ARB), but since you are using Java3D as an abstraction - don't concern yourself
with such things. On the current Windows builds, I'm finding the OpenGL version
still a good bit faster than my DirectX runs on a GeForce2 GTS running Windows
2000.
As for
which one to download - don't EVER take anyone's opinion. Download them both and
find out for yourself - your mileage may vary from everyone
elses.
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