Hello,
My suggestion is that you first try to export the Amapi model to VRML 97
and try that loader.
I also sent the post to TGS. ( http://www.tgs.com I think. )
I suggest you loin the amapi mailing list if it exists. There is a Carrara
mailing list. Actually, the company to bug is Eovia at http://www.eovia.com
if it turns out to be a bug. If it is just a case of settings or 3-D
technique then TGS usually has the tutorials and people monitoring the
lists since TGS owns Eovia.
John F. Richardson
>Yes no details re colours. Unfortunately I can apply any range of colours in
>Amapi and have them rendered (by Amapi ) but it appears they dont export
>this information.
>
>Just for kicks here is the sphere. Are you able to tell me if Im applying a
>colour or texture ? the Amapi material editor is not clear on exactly what
>Im applying to the object?
>Kind Regards
>A
>
>----- Original Message -----
>From: "Adrian Meekings" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Tuesday, September 11, 2001 1:31 PM
>Subject: Re: [JAVA3D] loading a 3ds file constructed in Amapi
>
>
>> Thanks Ill look into this...
>> Your right I didnt realise that about modelers. Trap for young players.
>>
>> Cheers
>> A
>> ----- Original Message -----
>> From: "John Wright" <[EMAIL PROTECTED]>
>> To: <[EMAIL PROTECTED]>
>> Sent: Wednesday, August 22, 2001 11:11 AM
>> Subject: Re: [JAVA3D] loading a 3ds file constructed in Amapi
>>
>>
>> > Adrian,
>> >
>> > Most likely your sphere doesn't have a material applied (i.e. it's
>> > "invisible").
>> >
>> > The best first step to debugging these issues is to look at the log
>> > output. If you aren't getting any materials then you won't see
>> > anything. Our loader doesn't render geometry unless it has a color.
>> > Many people don't understand it because viewed in a modeling program
>> > like 3D Studio Max you'll see an object color applied so you can see
>> > your model as you build it.
>> >
>> > Look for lines in the log file like:
>> > Material Name: Material #26
>> > Mat Ambient Chunk ChunkID = a010 Length: 15
>> > Color 24 Chunk ChunkID = 11 Length: 9Color Value (r,g,b) =
>> > 25,25,25
>> > Mat Diffuse Chunk ChunkID = a020 Length: 15
>> > Color 24 Chunk ChunkID = 11 Length: 9Color Value (r,g,b) =
>> > 127,127,127
>> > and then down further:
>> > Face Array Chunk ChunkID = 4120 Length: 1715
>> > Number of Faces: 120
>> > Mesh Mat Group Chunk ChunkID = 4130 Length: 261
>> > Applying Mat Name: Material #32 <- if no material applied
>> > it's invisible!
>> > Number of triangles = 120
>> >
>> > - John Wright
>> > Starfire Research
>> >
>> > Adrian Meekings wrote:
>> > >
>> > > Hello all
>> > >
>> > > Im having dificulty seeing a simple sphere that Im loading using
>> Starfire Research 3ds loader (as a test) I placed ambient lighting within
>> the scene
>> > > but still no luck. Can anyone please tell me what Im doing wrong?
>> > >
>> > > The information to screen appears to inform me that the loader is
>> working (there are no error messages)
>> > >
>> > > my code is:
>> > >
>> > > Inspector3DS loader = new
>> Inspector3DS("S:/JDK_Forte/forte4j/sphere/sphere.3ds");
>> > >
>> > > loader.setLogging(true); // turns on writing a log file
>> > > loader.setDetail(7); // sets level of detail of report log
>> > > loader.setTextureLightingOn(); // turns on texture modulate mode
>> > >
>> > > loader.parseIt();
>> > > TransformGroup max = loader.getModel();
>> > > Transform3D sphereTransform = new Transform3D();
>> > > max.getTransform(sphereTransform);
>> > > //sphereTransform.setScale(new Vector3d(0.005,0.005,0.005));
>> > > //sphereTransform.setScale(new Vector3d(0.001,0.001,0.001));
>> > > //sphereTransform.setScale(new Vector3d(1.0,1.0,1.0));
>> > > max.setTransform(sphereTransform);
>> > > zoomTransformGroup.addChild(max);
>> > >
>> > > The loader will import successfully a .3ds file that I pulled of the
>web
>> > > (a coffie table ) but not my sphere.
>> > >
>> > > The sphere was built and exported by Amapi.
>> > >
>> > > Kind Regards
>> > > A
>> > >
>> > >
>>
>===========================================================================
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>email
>> to
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>> >
>> >
>>
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>> >
>> >
>>
>>
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>>
>
>Content-Type: application/octet-stream;
> name="sphere.3ds"
>Content-Disposition: attachment;
> filename="sphere.3ds"
>
>Attachment converted: Macintosh HD:sphere.3ds (????/----) (000301E3)
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