Riiiight

OK Thats that idea stomped on.

Thanks for the info

Cheers
A
----- Original Message -----
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, August 24, 2001 1:25 AM
Subject: Re: [JAVA3D] loading a 3ds file constructed in Amapi


> Adrian,
>
> That's exactly correct.  If there is no material associated with a face
> then there is no Shape3D created.  Essentially if the shape has no color
> it's "invisible" and thus we don't import it.  We don't import geometry
> that has no information for displaying it ({laugh} It's a feature not a
> bug!).
>
> - John Wright
> Starfire Research
>
> Adrian Meekings wrote:
> >
> > Sorry to harp on. Ive done some further research and found that the
Starfire
> > Research 3ds loader when loading the Amapi exported 3ds file does not
have a
> > Shape3D object associated with it.
> > If  3ds and MAX can see the shape (granted no colours) perhaps this
means
> > the problem is a compatabiltiy issue with the 3ds loader (dont hit me...
> > please) Heres that sphere attached again. Can anyone confirm by loading
this
> > into Java (without first opening it in an editor) That there is a
Shape3D
> > present? Sorry I cant pay you for this work!
> >
> > Kind Regards
> > Adrian
> > ----- Original Message -----
> > From: "Adrian Meekings" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Wednesday, September 12, 2001 10:32 AM
> > Subject: Re: [JAVA3D] loading a 3ds file constructed in Amapi
> >
> > > Thankyou everyone for the help and suggestions.
> > > Ive just joined an Amapi user group but no luck yet.
> > > The 3ds files sent to me both import and are white (default?) This is
> > better
> > > than Ive had  :?)
> > > When I import the files into Amapi,do nothing ,and export them they
loose
> > > all colour information (or perhaps they loose it on the import ). Im
> > stumped
> > > :?(
> > > Since this is obviously an Amapi issue and not j3d i'll drop this here
and
> > > move on.
> > >
> > > Know any free renderers (or trial products that do export colour info)
> > >
> > > Thanks for your help
> > > ----- Original Message -----
> > > From: "John Wright" <[EMAIL PROTECTED]>
> > > To: "Adrian Meekings" <[EMAIL PROTECTED]>
> > > Sent: Thursday, August 23, 2001 12:24 AM
> > > Subject: Re: [JAVA3D] loading a 3ds file constructed in Amapi
> > >
> > >
> > > > Adrian,
> > > >
> > > > I loaded your sphere into 3D Studio Max.  It clearly had no color
> > > > associated with it.  I've applied a blue color and I'm sending it
back
> > > > to you.  I'm sorry I know nothing of "Amapi" and can't help you with
> > > > it's operation.
> > > >
> > > > - John Wright
> > > > Starfire Research
> > > >
> > > > Adrian Meekings wrote:
> > > > >
> > > > > Yes no details re colours. Unfortunately I can apply any range of
> > > colours in
> > > > > Amapi and have them rendered (by Amapi ) but it appears they dont
> > export
> > > > > this information.
> > > > >
> > > > > Just for kicks here is the sphere. Are you able to tell me if Im
> > > applying a
> > > > > colour or texture ? the Amapi material editor is not clear on
exactly
> > > what
> > > > > Im applying to the object?
> > > > > Kind Regards
> > > > > A
> > > > >
> > > > > ----- Original Message -----
> > > > > From: "Adrian Meekings" <[EMAIL PROTECTED]>
> > > > > To: <[EMAIL PROTECTED]>
> > > > > Sent: Tuesday, September 11, 2001 1:31 PM
> > > > > Subject: Re: [JAVA3D] loading a 3ds file constructed in Amapi
> > > > >
> > > > > > Thanks Ill look into this...
> > > > > > Your right I didnt realise that about modelers. Trap for young
> > > players.
> > > > > >
> > > > > > Cheers
> > > > > > A
> > > > > > ----- Original Message -----
> > > > > > From: "John Wright" <[EMAIL PROTECTED]>
> > > > > > To: <[EMAIL PROTECTED]>
> > > > > > Sent: Wednesday, August 22, 2001 11:11 AM
> > > > > > Subject: Re: [JAVA3D] loading a 3ds file constructed in Amapi
> > > > > >
> > > > > >
> > > > > > > Adrian,
> > > > > > >
> > > > > > > Most likely your sphere doesn't have a material applied (i.e.
it's
> > > > > > > "invisible").
> > > > > > >
> > > > > > > The best first step to debugging these issues is to look at
the
> > log
> > > > > > > output.  If you aren't getting any materials then you won't
see
> > > > > > > anything.  Our loader doesn't render geometry unless it has a
> > color.
> > > > > > > Many people don't understand it because viewed in a modeling
> > program
> > > > > > > like 3D Studio Max you'll see an object color applied so you
can
> > see
> > > > > > > your model as you build it.
> > > > > > >
> > > > > > > Look for lines in the log file like:
> > > > > > > Material Name: Material #26
> > > > > > >       Mat Ambient Chunk ChunkID = a010 Length: 15
> > > > > > >         Color 24 Chunk ChunkID = 11 Length: 9Color Value
(r,g,b) =
> > > > > > > 25,25,25
> > > > > > >       Mat Diffuse Chunk ChunkID = a020 Length: 15
> > > > > > >         Color 24 Chunk ChunkID = 11 Length: 9Color Value
(r,g,b) =
> > > > > > > 127,127,127
> > > > > > > and then down further:
> > > > > > > Face Array Chunk ChunkID = 4120 Length: 1715
> > > > > > >           Number of Faces: 120
> > > > > > >           Mesh Mat Group Chunk ChunkID = 4130 Length: 261
> > > > > > >             Applying Mat Name: Material #32  <- if no material
> > > applied
> > > > > > > it's invisible!
> > > > > > >               Number of triangles = 120
> > > > > > >
> > > > > > > - John Wright
> > > > > > > Starfire Research
> > > > > > >
> > > > > > > Adrian Meekings wrote:
> > > > > > > >
> > > > > > > > Hello all
> > > > > > > >
> > > > > > > > Im having dificulty seeing a simple sphere that Im loading
using
> > > > > > Starfire Research 3ds loader (as a test) I placed ambient
lighting
> > > within
> > > > > > the scene
> > > > > > > > but still no luck. Can anyone please tell me what Im doing
> > wrong?
> > > > > > > >
> > > > > > > > The information to screen appears to inform me that the
loader
> > is
> > > > > > working (there are no error messages)
> > > > > > > >
> > > > > > > > my code is:
> > > > > > > >
> > > > > > > > Inspector3DS loader = new
> > > > > > Inspector3DS("S:/JDK_Forte/forte4j/sphere/sphere.3ds");
> > > > > > > >
> > > > > > > > loader.setLogging(true); // turns on writing a log file
> > > > > > > > loader.setDetail(7); // sets level of detail of report log
> > > > > > > > loader.setTextureLightingOn(); // turns on texture modulate
mode
> > > > > > > >
> > > > > > > > loader.parseIt();
> > > > > > > > TransformGroup max = loader.getModel();
> > > > > > > > Transform3D sphereTransform = new Transform3D();
> > > > > > > > max.getTransform(sphereTransform);
> > > > > > > > //sphereTransform.setScale(new Vector3d(0.005,0.005,0.005));
> > > > > > > > //sphereTransform.setScale(new Vector3d(0.001,0.001,0.001));
> > > > > > > > //sphereTransform.setScale(new Vector3d(1.0,1.0,1.0));
> > > > > > > > max.setTransform(sphereTransform);
> > > > > > > > zoomTransformGroup.addChild(max);
> > > > > > > >
> > > > > > > > The loader will import successfully a .3ds file that I
pulled of
> > > the
> > > > > web
> > > > > > > > (a coffie table ) but not my sphere.
> > > > > > > >
> > > > > > > > The sphere was built and exported by Amapi.
> > > > > > > >
> > > > > > > > Kind Regards
> > > > > > > > A
> > > > > > > >
> > > > > > > >
> > > > > >
> > > > >
> > >
> >
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> > > > > > >
> > > > > >
> > > > >
> > >
> >
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> > > > > > >
> > > > > >
> > > > > >
> > > > >
> > >
> >
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> > > > > >
> > > > >
> > > >
> >
  ------------------------------------------------------------------------
> > > > >                  Name: sphere.3ds
> > > > >    sphere.3ds    Type: unspecified type (application/octet-stream)
> > > > >              Encoding: base64
> > >
> > >
> >
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> > >
> > >
> >
>
  ------------------------------------------------------------------------
> >                  Name: sphere.3ds
> >    sphere.3ds    Type: unspecified type (application/octet-stream)
> >              Encoding: base64
>
>
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>

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