Hi Scott,

   In theory, if an application exists, the operating system
should reclaim the memory application use. In this case
I would think it is possible for either
DirectX 7.0/8.0 or Nvidia driver did not cleanup memory
properly after application exists. This may due to Java3D
didn't close handle properly and the driver didn't take
care of it. One thing I recommend is to try calling
VirtualUniverse removeAllLocales() before closing
an application. This will force all resources to
cleanup in Java3D before exit. Please let us know
if it solve the problem.

Thanks.

- Kelvin
---------------
Java 3D Team
Sun Microsystems Inc.


>X-Unix-From: [EMAIL PROTECTED]  Fri Aug 17 10:39:17 2001
>Delivered-To: [EMAIL PROTECTED]
>X-Priority: 3 (Normal)
>Mime-Version: 1.0
>Date: Fri, 17 Aug 2001 11:40:21 -0600
>From: Scott Rutlege <[EMAIL PROTECTED]>
>Subject: [JAVA3D] System memory leak
>To: [EMAIL PROTECTED]
>
>Morning everyone,
>
>After running and closing a J3D app, I'm noticing a signifcant drop in system memory. 
>Using the
latest GL version (1.2.1_02), I loose approx. 3900kb of system memory after closing 
the app
(consistently), and using the D3D
>version, it varies between 3900-5500kb. This is running on Win2000 Pro, GeForce2MX, 
>latest
Detonators (12.41). This happens running any J3D app (J3Dfly, demos, my own).
>
>Is anyone else seeing this?
>
>Scott
>
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