After some research on different systems, I've come to the conclusion that it's a
problem with the Detonator drivers. Other apps (both ogl and d3d) show the same leak.
Although I found a few
programs which would actually clear this memory up when they close. At this point I'm
guessing it's an issue with the context management protocol. Can anyone else confirm
this leak with the
latest Detonators and a GeForce2MX (or other Nvidia chipset)? Or even better, who I
could contact at Nvidia to discuss this with?
8/22/2001 1:10:35 PM, Kelvin Chung <[EMAIL PROTECTED]> wrote:
>Hi Scott,
>
> In theory, if an application exists, the operating system
>should reclaim the memory application use. In this case
>I would think it is possible for either
>DirectX 7.0/8.0 or Nvidia driver did not cleanup memory
>properly after application exists. This may due to Java3D
>didn't close handle properly and the driver didn't take
>care of it. One thing I recommend is to try calling
>VirtualUniverse removeAllLocales() before closing
>an application. This will force all resources to
>cleanup in Java3D before exit. Please let us know
>if it solve the problem.
>
>Thanks.
>
>- Kelvin
>---------------
>Java 3D Team
>Sun Microsystems Inc.
>
>
>>X-Unix-From: [EMAIL PROTECTED] Fri Aug 17 10:39:17 2001
>>Delivered-To: [EMAIL PROTECTED]
>>X-Priority: 3 (Normal)
>>Mime-Version: 1.0
>>Date: Fri, 17 Aug 2001 11:40:21 -0600
>>From: Scott Rutlege <[EMAIL PROTECTED]>
>>Subject: [JAVA3D] System memory leak
>>To: [EMAIL PROTECTED]
>>
>>Morning everyone,
>>
>>After running and closing a J3D app, I'm noticing a signifcant drop in system
>memory. Using the
>latest GL version (1.2.1_02), I loose approx. 3900kb of system memory after closing
>the app
>(consistently), and using the D3D
>>version, it varies between 3900-5500kb. This is running on Win2000 Pro, GeForce2MX,
>latest
>Detonators (12.41). This happens running any J3D app (J3Dfly, demos, my own).
>>
>>Is anyone else seeing this?
>>
>>Scott
>>
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>
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