Texture loader is pretty much using .jpg and .gif files exclusively. Therre are libs out there that will allow you to create a buffered image from a .bmp, .tga, etc.
http://www.vlc.com.au/imageloader/
Ideally, Java3D should be able to read these other formats - but that's not currently its behavior.
> -----Original Message-----
> From: Corysia Taware [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, August 23, 2001 3:57 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] TextureLoader and BMP images
>
>
> Is it not possible to load a Windows BMP file with
> TextureLoader? I can
> load JPG files just fine, but don't seem to be able to get a
> BMP to work.
>
> The code I'm using is:
> TextureLoader texLoader = new
> TextureLoader("./wood.bmp", this);
>
>
>
>
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