Hi,
If you install the Java Advanced Imaging API then the Java3D texture loader
will use it to load images. This will give access to bmp, png, pnm, tiff
image formats.
Rgds
Paul
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Thu, 23 Aug 2001 16:15:53 -0400
>From: "Pierce, Gregory (TBS)" <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] TextureLoader and BMP images
>To: [EMAIL PROTECTED]
>
>Texture loader is pretty much using .jpg and .gif files exclusively. Therre are
libs out there that will allow you to create a buffered image from a .bmp, .tga,
etc.
>
>http://www.vlc.com.au/imageloader/
>
>Ideally, Java3D should be able to read these other formats - but that's not
currently its behavior.
>
>> -----Original Message-----
>> From: Corysia Taware [mailto:[EMAIL PROTECTED]]
>> Sent: Thursday, August 23, 2001 3:57 PM
>> To: [EMAIL PROTECTED]
>> Subject: [JAVA3D] TextureLoader and BMP images
>>
>>
>> Is it not possible to load a Windows BMP file with
>> TextureLoader? I can
>> load JPG files just fine, but don't seem to be able to get a
>> BMP to work.
>>
>> The code I'm using is:
>> TextureLoader texLoader = new
>> TextureLoader("./wood.bmp", this);
>>
>>
>>
>>
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----------------------------------------------------------
Paul Byrne Email : [EMAIL PROTECTED]
Sun Microsystems Phone : (650) 786 9926
Visualization Software Group Fax : (650) 786 5852
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