As far as i know you can only load jpeg, gif and png file formats in jdk1.3. Out of 
which gif and png can be transparent.

In order too load any other file you will have to use something like JAI or another 
package to load the images for you and then you create a texture from that loaded 
image.

Ahmed

-----Original Message-----
From: Corysia Taware [mailto:[EMAIL PROTECTED]]
Sent: Thursday, August 23, 2001 12:57 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] TextureLoader and BMP images


Is it not possible to load a Windows BMP file with TextureLoader?  I can
load JPG files just fine, but don't seem to be able to get a BMP to work.

The code I'm using is:
          TextureLoader texLoader = new TextureLoader("./wood.bmp", this);




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