> > > 3. Use a bounding object to set bounds (I've tried
> > > this on a Shape3D, but it doesn't work).
have you already tried s.th. like that:
// very important, because without this method call, setBounds(..) is useless
shape.setBoundsAutoCompute(false);
// then try to set bounds to a value never can be contained..
shape.setBounds(new BoundingSphere(new Point3d(), -1.0));
just a thought, might not work, but sure worth a try, because if it works ,
you could write a 10 lines "switch" class ;o)
greetings
Michael Nischt
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