Okay... now I'm just curious. Wouldn't you just use a switch node? That
seems to be the old school OpenInventor way for solving these problems -
can't imagine that it wouldn't be just as efficient in Java3D.

Want it off, flip the switch node :)

----- Original Message -----
From: "Pedro Estrada" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, August 25, 2001 6:38 PM
Subject: Re: [JAVA3D] Turning objects on and off


> Thanks, I figured as much!
> --- Joachim Diepstraten
> <[EMAIL PROTECTED]> wrote:
> > Hi
> >
> > > The solutions that occur to me are the following
> > >
> > > 1. Detach/Re-attach.
> > Yes that's the only real way to do.
> >
> > > 2. Use a show/hide switch (that I am missing?)
> > AFAIK doesn't exist
>
> You might want to look at the RenderingAttributes object.
> It contains a setVisible(boolean visible) call to display
> an object.
>
> > > 3. Use a bounding object to set bounds (I've tried
> > > this on a Shape3D, but it doesn't work).
> > Depends on where your viewer is located
> >
> > > 4. ?
> > Well make it full transparent :).
> >
> > EOF,
> >  J.D.
> >
> > --
> > Jmark2k+1 (http://www.antiflash.net/jmark)
> > Test the performance of your PC online!
> >
> >
>
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