Nope. You have this blend functions:
* BLEND_ZERO - the blend function is f = 0.
* BLEND_ONE - the blend function is f = 1.
* BLEND_SRC_ALPHA - the blend function is f = alphasrc.
* BLEND_ONE_MINUS_SRC_ALPHA - the blend function is f = 1 - alphasrc.
which take the alpha value (or 0 or 1) in the blending equation. What I want is
the color itself to be used in the blending equation, which is necessary to
create a filter.
regards
Paul
Ingo Brunberg schrieb:
> I'm not sure if I'm talking about the same thing, but those blend
> functions are already there. Have a look at the TransparencyAttributes
> class.
>
> Regards,
>
> Ingo
>
> >Hi all,
> >
> >I know it's rather late for wishes to the 1.3 (or better 1.2.1_04 if
> >there is one) release. But I would need blend functions equivalent to
> >Open GL blend functions: GL_DST_COLOR, GL_SRC_COLOR,
> >GL_ONE_MINUS_SRC_COLOR and GL_ONE_MINUS_DST_COLOR to allow the
> >creation of filters. Or is there any other way to create a filter ?
> >
> >regards Paul
>
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