any comments from SUN on this topic ?

regards
Paul

Joachim Diepstraten schrieb:

> Hi Paul
>
> > Example:
> > RGB values:  SRC Color (1.0,0.0,0.0) DST: Color: x,y,z
> >
> > f_src = BLEND_ZERO
> > f_dest= BLEND_SRC_COLOR (not avilable in J3D)
> >
> > final color:
> > r: 0.0 * 1.0 + 1.0 * x = x
> > g: 0.0 * 0.0 + 0.0 * y = 0.0
> > b:0.0 * 0.0 + 0.0 * z = 0.0
>
> Ahh now I understand what you're looking for I'm not 100% sure but are
> you sure BLEND_SRC_COLOR is doing what you want in OpenGL and the
> questions also if there is something similair in DX. Because this looks
> for  me a lot more like Color-Matrix stuff. But you're right this is not
> possible in J3D without reading back the framebuffer.
>
> EOF,
>  J.D.
>
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