Hi Paul

> Example:
> RGB values:  SRC Color (1.0,0.0,0.0) DST: Color: x,y,z
>
> f_src = BLEND_ZERO
> f_dest= BLEND_SRC_COLOR (not avilable in J3D)
>
> final color:
> r: 0.0 * 1.0 + 1.0 * x = x
> g: 0.0 * 0.0 + 0.0 * y = 0.0
> b:0.0 * 0.0 + 0.0 * z = 0.0

Ahh now I understand what you're looking for I'm not 100% sure but are
you sure BLEND_SRC_COLOR is doing what you want in OpenGL and the
questions also if there is something similair in DX. Because this looks
for  me a lot more like Color-Matrix stuff. But you're right this is not
possible in J3D without reading back the framebuffer.

EOF,
 J.D.

--
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