----- Original Message -----
From: John Pallister <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 10, 2001 9:31 PM
Subject: Re: [JAVA3D] MD2Viewer...
> Very cool.
Thanks.
> It worked well on my system (dual Celeron 400,
> 256MB RAM, GeForce II GTS [hacked to look like a Quadro
> Pro],
Cool, what does that do, and how do you do it?
> JDK 1.3.1, Java3D 1.2_01, Netscape 4.75). I let it run
> for several minutes, without any problems. The Java Plug-In
> console said "Memory: 46544K Free: 22502K (48%) ...
> completed." The "free" memory chugged down to zero in about
> 30 seconds; it was then GC'ed in a barely-perceptible
> instant, and it all rolled on.
I wonder if there is anything I could do about it. I'm still getting that
out of stack space exception going from applet to applet..
> It's great when it all just works...
>
> John :^P
>
> > From: Discussion list for Java 3D API >
[mailto:[EMAIL PROTECTED]]On Behalf Of Leyland
> > Sent: Monday, September 10, 2001 8:17 PM
> > To: [EMAIL PROTECTED]
> > Subject: MD2Viewer...
> >
> > I'm testing an MD2Viewer, I plan to release the
> > source code to the viewer and loader after I do
> > some cleaning up. (page+applet+model+texture = 287KB)
> >
> > http://66.12.67.158/java/MD2Viewer/dragon_ogre.html
> --
> John Pallister
> [EMAIL PROTECTED]
>
>
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