----- Original Message -----
Sent: Tuesday, September 11, 2001 12:55
AM
Subject: Re: [JAVA3D] MD2Viewer...
I tested it on my system [Athlon 1,2 GHz, Riva
TNT 2 (32 Mb), RAM 384 Mb] and it worked fine up to the moment when the dragon
was moving his head right and left. But after he began running (or done
something else, cause I've only catched few frames), there was a blink and the
screen went black for
five to ten seconds, except for single squeezed
verticaly or horizontaly, frames. That happend during first
deployment.
Second time I went a little bit further. The
dragon already was running, but suddenly after few steps he was just
squeezed horizontally and disappeard. And once again there were this
single, deformed frames and the darkness of the screen.
That's all, I hope it will help,
Konrad Jagodziński
----- Original Message -----
Sent: Tuesday, September 11, 2001
4:16 AM
Subject: [JAVA3D] MD2Viewer...
I'm testing an MD2Viewer, I plan to release the source
code to the viewer and loader after I do some cleaning up.
(page+applet+model+texture = 287KB)
Currently it seems it has a problem with memory and
normals. The memory problem ive posted here before. With
the normals I've tried using NormalGenerator (with PI for angle) but for
some reason the Morph object doesnt like ther results after a few frames, if
I do a couple of frames it works if I try to do more then it doesnt like the
normals generated and produces an exception, my only guess is that the
normals generated are not the same in each frame. I plan to eventually look
at the source code of it, and possibly make a custom one depending on how my
time goes.
Another potential problem, a friend of mine reported that
some of the models (like the one linked above) get deformed (in a weird way)
and clipped as a result on his computer. I'm not exactly sure why that is
but I have not experience myself, im interested in knowing if any one else
experiences this.
Leyland Needham