If you want:

-- your users to have the security of sand-boxed memory for applets;

-- your developers to have access to a modern scene graph API;

-- and the ability to deploy on multiple platforms (except MacOSX, but I'm
hopeful)

then I know of no other options.  Any alternative will require giving up one
of the above advantages of Java3D.

TBone

-----Original Message-----
From: John Sear [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 18, 2001 10:37 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Alternatives to Java 3D


Hi all...

I see there have been lots of issues with Java 3D running from browsers.  I
myself am using J3D from both applets and applications.  The problem is that
clearly the user needs Java 1.3 and J3D installed to use it.

I really like J3D, it seems a nice way to program 3D, but it doesn't seem to
be getting installed widespread. (When I installed the latest Netscape - it
doesn't even come with Java 2 as default, let alone J3D).

What are the alternatives that people recommend?  Ideally I want as many
people to be able to use it without having MB of packages to install...

Does anyone have estimated installations of Java3D?

Thanks

John

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