If you want:
-- your users to have the security of sand-boxed memory for applets;
-- your developers to have access to a modern scene graph API;
-- and the ability to deploy on multiple platforms (except MacOSX, but I'm
hopeful)
then I know of no other options. Any alternative will require giving up one
of the above advantages of Java3D.
TBone
-----Original Message-----
From: John Sear [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 18, 2001 10:37 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Alternatives to Java 3D
Hi all...
I see there have been lots of issues with Java 3D running from browsers. I
myself am using J3D from both applets and applications. The problem is that
clearly the user needs Java 1.3 and J3D installed to use it.
I really like J3D, it seems a nice way to program 3D, but it doesn't seem to
be getting installed widespread. (When I installed the latest Netscape - it
doesn't even come with Java 2 as default, let alone J3D).
What are the alternatives that people recommend? Ideally I want as many
people to be able to use it without having MB of packages to install...
Does anyone have estimated installations of Java3D?
Thanks
John
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