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I'm not sure about multitexturing. But you
can blend an RGB and an ALPHA texture by converting them both to BufferedImage
objects. Then you simply set the alpha channel on the RGB image with the
ALPHA image.
----- Original Message -----
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- [JAVA3D] Can multi texturing do this: Alpha + RBG = RGBA? Allan Andersen
- Re: [JAVA3D] Can multi texturing do this: Alpha + RBG... Kevin J. Duling
- Re: [JAVA3D] Can multi texturing do this: Alpha + RBG... Yazel, David J.
- Re: [JAVA3D] Can multi texturing do this: Alpha +... Allan Andersen
