I'm not sure about multitexturing.  But you can blend an RGB and an ALPHA texture by converting them both to BufferedImage objects.  Then you simply set the alpha channel on the RGB image with the ALPHA image.
 
----- Original Message -----
Sent: Friday, September 21, 2001 11:07 AM
Subject: [JAVA3D] Can multi texturing do this: Alpha + RBG = RGBA?

Hi,
 
Using multi texturing is it possible to "bake" a texture where the two ingrediens are a RGB texture and a ALPHA texture, where the results appears to be a "RGBA" texture which is applied to some geometry.
 
Allan Andersen 

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