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I wanted to merge the two textures using
multitexturing. I wanted to render the alpha first, and then use the stored
alpha values to specify how to blend a RGB texture with the already rendered RGB
values.
I'm bit unsure about how multi texturing is
implemented in Java3D. Of the two stated possibilities 1) and 2) my guess would be 1):
* is the texturing operation
C' = result
C = content in framebuffer
Ct1 = texture 1
1)
C' = (C * Ct1) * Ct2 - conceptually like a
rendering of a list of single textures
2)
C' = C * (Ct1 * Ct2)
If a blend option like GL_DTS_ALPHA was available, then it could be
done.
Allan
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- [JAVA3D] Can multi texturing do this: Alpha + RBG = RGBA? Allan Andersen
- Re: [JAVA3D] Can multi texturing do this: Alpha + RBG... Kevin J. Duling
- Re: [JAVA3D] Can multi texturing do this: Alpha + RBG... Yazel, David J.
- Allan Andersen
