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Yes it
is. Currently multi-texturing is only using a MODULATE blending.
This means the two textures are multiplied together. So assuming you had
two textures A and B, and A had an alpha of all 1's and B had all 0.5, then the
resultant texture would be 0.5 for all the alpha's.
What
you can't do it merge two textures together based on an alpha map and
multitexturing, which is generally what people want to do. So for example
you cannot achieve a result for the red channel by (RedA * AlphaA) + (RedB
(1-AlphaA)).
David
Yazel
Cosm Development Team
http://www.cosm-game.com
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- [JAVA3D] Can multi texturing do this: Alpha + RBG = RGBA? Allan Andersen
- Re: [JAVA3D] Can multi texturing do this: Alpha + RBG... Kevin J. Duling
- Re: [JAVA3D] Can multi texturing do this: Alpha + RBG... Yazel, David J.
- Re: [JAVA3D] Can multi texturing do this: Alpha +... Allan Andersen
