Does anybody from java3d team works on possible opengl 2.0 spec ? A lot
of stuff mentioned in 3dlabs presentation seems very similar to what
java3d 1.4 is trying to do (especially shader language stuff). I think
it would be great if same stuff could be reused - even if this would
mean kind of moving java3d to point of being a scenegraph over raw opengl.

Maybe create official java opengl binding for 2.0 and implement java3d
in more or less transparent way over it ? There will be problem with
adding real extensibility to java3d without exposing internal stuff and
I don't think that creating another low-level api would be good. There
is a note in 3dlabs speech - 'are C binding enough?'. Maybe ask them to
think also about java.

You know, with official java binding there is a chance of getting
specialized driver from manufacturer, instead of going through java->C
bindings, which in fact are sometimes very inefficient (especially if it
comes to large blocks of data). I would not count on that, but there is
always a chance...

Artur

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