Hi Artur
> Does anybody from java3d team works on possible opengl 2.0 spec ? A lot
> of stuff mentioned in 3dlabs presentation seems very similar to what
> java3d 1.4 is trying to do (especially shader language stuff). I think
Well it something everyone is trying to work on. Check Standford's work in
this area for SIGGRAPH2001 and 2000. So it's natural that ideas overlap in
some sort of manner.
> Maybe create official java opengl binding for 2.0 and implement java3d
> in more or less transparent way over it ? There will be problem with
> adding real extensibility to java3d without exposing internal stuff and
> I don't think that creating another low-level api would be good. There
I agree on that. And I don't really see Java3D as low-level api right now
it abstracts heavy from low-level for example by handling Shape3D
(complete objects) instead of single triangles as the lowest level but
still gives some access to low-level-operations which I would like to see
more in the future and SUN seems to see that also when I look at some
early thoughts of 1.4
> specialized driver from manufacturer, instead of going through java->C
> bindings, which in fact are sometimes very inefficient (especially if it
> comes to large blocks of data). I would not count on that, but there is
> always a chance...
Well I would say at this moment it's quite too early to think about this.
They just agreed on OpenGL1.3 so 2.0 is still 2-3 or even more years away.
At least before it will supported on a variety of platform. Remember
Microsoft Windows platforms still only supports native 1.1 and only a
subset of 1.2
EOF,
J.D.
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