Hi Denis, >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >X-Priority: 3 >X-MSMail-Priority: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 >X-Virus-Scanned: by AMaViS perl-11 >Date: Mon, 22 Oct 2001 11:05:12 +0200 >From: Denis Troller <[EMAIL PROTECTED]> >Subject: [JAVA3D] Execution culling >To: [EMAIL PROTECTED] > >I'm wondering if the state of a switch node influences the executed behaviors. If, for example, you place a behavior in each sub-branch of a LOD switch, does the LOD influence the execution of the behaviors ? As I'm trying to set up a LOD for an animation, it might be useful to know that sort of thing. > Behavior culling is done by setting scheduling Bounds or scheduling BoundingLeaf. This bounds will transform to the world coordinate using the location of this Behavior in the scene graph by TransformGroup. LOD or Switch node will not affect the scheduling Bounds/BoundingLeaf so the execution behaviors will not affect.
Thanks. - Kelvin ----------------- Java 3D Team Sun Microsystems Inc. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
