Hi Denis, >>>>Delivered-To: [EMAIL PROTECTED] >>>>MIME-Version: 1.0 >>>>X-Priority: 3 >>>>X-MSMail-Priority: Normal >>>>X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 >>>>X-Virus-Scanned: by AMaViS perl-11 >>>>Date: Mon, 22 Oct 2001 11:05:12 +0200 >>>>From: Denis Troller <[EMAIL PROTECTED]> >>>>Subject: [JAVA3D] Execution culling >>>>To: [EMAIL PROTECTED] >>>> >>>>I'm wondering if the state of a switch node influences the executed behaviors. >>>If, for example, you place a behavior in each sub-branch of a LOD switch, does >>>the LOD influence the execution of the behaviors ? As I'm trying to set up a LOD >>>for an animation, it might be useful to know that sort of thing. >>>> >>>Behavior culling is done by setting scheduling Bounds >>>or scheduling BoundingLeaf. This bounds will transform >>>to the world coordinate using the location of this Behavior >>>in the scene graph by TransformGroup. LOD or Switch node >>>will not affect the scheduling Bounds/BoundingLeaf so >>>the execution behaviors will not affect. >>>
Also notice that behavior will not execute if it is under a Switch branch with current status of switch turn off. - Kelvin =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
