David,
We'll look into it, if you can send us a test program. Please, note
that TRANSPARENCY_SORT_GEOMETRY will not split geometry into smaller pieces,
so intersecting or intertwined objects may not be sorted correctly.
thanks,
Chien Yang.
Java 3D Team.
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> Date: Fri, 30 Nov 2001 09:10:44 -0800
> From: David Schachter <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Still a transparency sorting problem in Java3D 1.3 Beta?
> To: [EMAIL PROTECTED]
>
> Java3d 1.3 Beta: I inserted calls to
"view.setTransparencyPolicy(View.TRANSPARENCY_SORT_GEOMETRY);" in every
potentially-appropriate places in my code and used view.getTransparencyPolicy()
to verify that the setting was taking place. Nonetheless, sorting doesn't appear
to be happening: rendering order is random and objects that are "behind" are
getting painted "in front."
>
> The code renders frame-by-frame, image-capturing as it goes. That is,
view.stopView() has been called along with view.stopBehaviorScheduler(). I don't
know if that's relevant.
>
> Any suggestions?
>
>
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