Chien Yang schrieb:

> David,
>         We'll look into it, if you can send us a test program. Please, note
> that TRANSPARENCY_SORT_GEOMETRY will not split geometry into smaller pieces,
> so intersecting or intertwined objects may not be sorted correctly.
>
> thanks,
>         Chien Yang.
>         Java 3D Team.

Can you please give a short description how depth sorting is done (what coordinate
is taken for comparing the depth, ...) ?
Is it not possible to do it pixelwise ?
Is there an easy way to split geometry into smaller pieces (I suppose not.)

regards
Paul

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