Hi Joachim, >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Date: Mon, 3 Dec 2001 22:51:15 +0100 >From: Joachim Diepstraten <[EMAIL PROTECTED]> >Subject: [JAVA3D] Texture MipMap Level0 and BaseLevel??? >To: [EMAIL PROTECTED] > >Hi > >Hmm I've got a question concerning Textures and MipMap. >If I set the MIPMAP-Mode of a Texture to Texture.BASE_LEVEL. Which >means it has only one Texture and add a ImageComponent2D to the Texture by >using this line : > >texMap.setImage(0,imageComp); > >I get an exception: > >Texture: mipmap image not set at level0 > >????? > >I wonder know what's level 0 then when it's not zero? I tried 1 but then >I'll get an index out of bounds exception. > >Any clue what's wrong? I couldn't find a predefined field for level0 >either. > This happen if imageComp = null. If not, please send us a test program for further investigation.
Thanks, - Kelvin --------- Java 3D Team Sun Microsystems Inc. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
