Hi Joachim,

>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Mon, 3 Dec 2001 22:51:15 +0100
>From: Joachim Diepstraten <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Texture MipMap Level0 and BaseLevel???
>To: [EMAIL PROTECTED]
>
>Hi
>
>Hmm I've got a question concerning Textures and MipMap.
>If I set the MIPMAP-Mode of a Texture to Texture.BASE_LEVEL. Which
>means it has only one Texture and add a ImageComponent2D to the Texture by
>using this line :
>
>texMap.setImage(0,imageComp);
>
>I get an exception:
>
>Texture: mipmap image not set at level0
>
>?????
>
>I wonder know what's level 0 then when it's not zero? I tried 1 but then
>I'll get an index out of bounds exception.
>
>Any clue what's wrong? I couldn't find a predefined field for level0
>either.
>
This happen if imageComp = null.
If not, please send us a test program for further
investigation.

Thanks,

- Kelvin
---------
Java 3D Team
Sun Microsystems Inc.

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