J.D,

Did you specify images for all 6 faces?

-Charmaine



> Delivered-To: [EMAIL PROTECTED]
> MIME-Version: 1.0
> Date: Tue, 4 Dec 2001 12:30:55 +0100
> From: Joachim Diepstraten <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Texture MipMap Level0 and BaseLevel???
> Comments: To: Kelvin Chung <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
>
> Hi Kelvin
>
> > >texMap.setImage(0,imageComp);
> > >
> > >I get an exception:
> > >
> > >Texture: mipmap image not set at level0
> > >
> > >?????
> > >
> > >I wonder know what's level 0 then when it's not zero? I tried 1 but then
> > >I'll get an index out of bounds exception.
> > >
> > >Any clue what's wrong? I couldn't find a predefined field for level0
> > >either.
> > >
> > This happen if imageComp = null.
> > If not, please send us a test program for further
> > investigation.
> Well it's not null and I'm sorry I was not precise I'm actually using the
> new TextureCubeEnvironment and not just Texture.
>
> So the real line is:
>
> TextureCubeMap texCmap = new
> TextureCubeMap(Texture.BASE_LEVEL,Texture.RGB,128,128);
>
> BufferedImage bImage1 = new
> BufferedImage(128,128,BufferedImage.TYPE_INT_RGB);
> ImageComponent2D imageC1 = new
> ImageComponent2D(ImageComponent.FORMAT_RGB,bImage1);
>
> texCmap.setImage(0,TextureCubeMap.POSITIV_X,imageC1);
>
> EOF,
>  J.D.
>
> --
> Jmark2k+1 (http://www.antiflash.net/jmark)
> Test the performance of your PC online!
>
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