> >>Thank for your help, >>so, i will try to export my max files as VRML file to load them. >> > > Well you could also export them to .3ds and load them with StarFire's 3ds > loader or some others which are available (check http://www.j3d.org). It > will save you a lot of loading time since VRML is textbased where 3ds is > binary > > EOF, > J.D. > Joachim Diepstraten wrote:
VMRL supports GZIP compression of those text files so they become small, efficient binary files and the VRML Loaders decompress them on the fly. VRML animated with Java3d : Make Movies & Games. ------------------------- http://www.frontiernet.net/~imaging/java3d_and_vrml.html -- Paul, Java Developer & Web Animator ----------------------------------------------------- "Imaging the Imagined: Modeling with Math & a Keyboard" =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".