>
>>Thank for your help,
>>so, i will try to export my max files as VRML file to load them.
>>
>
> Well you could also export them to .3ds and load them with StarFire's 3ds
> loader or some others which are available (check http://www.j3d.org). It
> will save you a lot of loading time since VRML is textbased where 3ds is
> binary
>
> EOF,
>  J.D.
>
Joachim Diepstraten wrote:

  VMRL supports GZIP compression of those text files
so they become small, efficient binary files and
the VRML Loaders decompress them on the fly.

  VRML animated with Java3d :  Make Movies & Games.
  -------------------------
  http://www.frontiernet.net/~imaging/java3d_and_vrml.html


  -- Paul,  Java Developer & Web Animator
  -----------------------------------------------------
"Imaging the Imagined: Modeling with Math & a Keyboard"

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