Joachim Diepstraten wrote: > Hi Flavin > > >> VMRL supports GZIP compression of those text files >>so they become small, efficient binary files and >>the VRML Loaders decompress them on the fly. >> > > No one hinders you to compress your 3ds file and send them through > compressed streams (like ZIP/GZIP) and they become even smaller. > > EOF, > J.D.
Text based formats are nice, you can read them. VRML is an open standard, been used for years on Unix & Windows systems, there is a lot of artwork for it, it's well documented, widely used. The VRML Loaders decompress them on the fly without user intervention with not a nuance of 'hinder'-ance. Decompression can be done on streams, it goes with the flow, with a simple wrapper. You can compress and decompress on a stream between processes -- you just write on one end and read from the other. It's done all the time with streaming audio and video ... like MPEG-4, with H-Anim & Java. Life is but a stream. -- Paul, Java Developer & Web Animator ----------------------------------------------------- "Imaging the Imagined: Modeling with Math & a Keyboard" =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".