I've been working off and on on this cause I like to toy with Blender in my free time and I think the easiest way to get an animated model from Blender to Java3D would be to write some kind of Python export script, because the native Blender format is basically a core dump and is very hard to process. >From there youd probably have to write a loader for the file format you chose (or the format you made up) in order to process animation.
As for which file format to save into, I think the most reliable one is the .dxf format. Blender's VRML1.0 seems to be iffy at best. -Bob Dengle >From: Michael Knezevic <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] Getting models from blender to Java3D >Date: Tue, 11 Dec 2001 17:25:54 +0100 > > --- Justin Knight <[EMAIL PROTECTED]> >schrieb: > Thanks for that pointer Michael - looks >more than I > > need for my basic > > modelling. I'd been surviving on infrequent access > > to a friends copy of 3DS > > until now. The blender file menu seems to offer > > saving in the following > > formats: > > > > VRML1.0, DXF, Videoscape and .blend > > > > From the loaders page on j3d.org looks like I'll > > have to use DXF or VRML1.0 > > formats (assuming VRML97=VRML1.0?) with > >is his assumption right? > > > either the NSCA loader or the xj3d loader. > > > > Do people have any recommendations on what > > combination of format and loader > > to use to get models from blender into Java3D? Does > > anyone have an idea of > > the work involved in implementing my own blender > > loader? > > > > Thanks, > > Justin. > > > >that's a very good question cause i haven't had the >time to try out loading a 3d model object. i'm still >search for a format where i can store animation in and >which i can load with java3d which doesn't need 3ds or >milkshape (someone always refers to it but as far as i >know there's no linux version, please tell me if i'm >wrong). so if someone has an idea how to import an >animated 3d model into my java3d app, i would be glad >for a posting. if there is no easy way than please >tell me the uneasy. as i'm new to the animation and 3d >modelling stuff, i don't even know where to start (if >i have to write my own loader for example). > >thanx for your time. > >cu > >mk > >__________________________________________________________________ > >Gesendet von Yahoo! Mail - http://mail.yahoo.de >Ihre E-Mail noch individueller? - http://domains.yahoo.de > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
