I've been working off and on on this cause I like to toy with Blender in my
free time and I think the easiest way to get an animated model from Blender
to Java3D would be to write some kind of Python export script, because the
native Blender format is basically a core dump and is very hard to process.
>From there youd probably have to write a loader for the file format you
chose (or the format you made up) in order to process animation.

As for which file format to save into, I think the most reliable one is the
.dxf format. Blender's VRML1.0 seems to be iffy at best.

-Bob Dengle


>From: Michael Knezevic <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Getting models from blender to Java3D
>Date: Tue, 11 Dec 2001 17:25:54 +0100
>
>  --- Justin Knight <[EMAIL PROTECTED]>
>schrieb: > Thanks for that pointer Michael - looks
>more than I
> > need for my basic
> > modelling.  I'd been surviving on infrequent access
> > to a friends copy of 3DS
> > until now.  The blender file menu seems to offer
> > saving in the following
> > formats:
> >
> > VRML1.0, DXF, Videoscape and .blend
> >
> > From the loaders page on j3d.org looks like I'll
> > have to use DXF or VRML1.0
> > formats (assuming VRML97=VRML1.0?) with
>
>is his assumption right?
>
> > either the NSCA loader or the xj3d loader.
> >
> > Do people have any recommendations on what
> > combination of format and loader
> > to use to get models from blender into Java3D?  Does
> > anyone have an idea of
> > the work involved in implementing my own blender
> > loader?
> >
> > Thanks,
> > Justin.
> >
>
>that's a very good question cause i haven't had the
>time to try out loading a 3d model object. i'm still
>search for a format where i can store animation in and
>which i can load with java3d which doesn't need 3ds or
>milkshape (someone always refers to it but as far as i
>know there's no linux version, please tell me if i'm
>wrong). so if someone has an idea how to import an
>animated 3d model into my java3d app, i would be glad
>for a posting. if there is no easy way than please
>tell me the uneasy. as i'm new to the animation and 3d
>modelling stuff, i don't even know where to start (if
>i have to write my own loader for example).
>
>thanx for your time.
>
>cu
>
>mk
>
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