Title: RE: [JAVA3D] Getting models from blender to Java3D

I took a look at the blender path last night. Blender has no file format to speak of. One would have to write out some other file format by parsing the data in Python and then exporting it out as the data is all in memory for Python. This would be a fair amount of work so I'm going to hold off on doing this :)

> -----Original Message-----
> From: Michael Knezevic [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, December 12, 2001 7:42 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Getting models from blender to Java3D
>
>
>  --- Bob Dengle <[EMAIL PROTECTED]> schrieb: >
> I've been working off and on on this cause I like to
> > toy with Blender in my
> > free time and I think the easiest way to get an
> > animated model from Blender
> > to Java3D would be to write some kind of Python
> > export script, because the
> > native Blender format is basically a core dump and
> > is very hard to process.
> > From there youd probably have to write a loader for
> > the file format you
> > chose (or the format you made up) in order to
> > process animation.
> >
> > As for which file format to save into, I think the
> > most reliable one is the
> > .dxf format. Blender's VRML1.0 seems to be iffy at
> > best.
> >
> > -Bob Dengle
> >
> >
> thanx for the answer. sounds like much work.
> especially i know nothing of python. seems the right
> time to learn it.
>
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