Title: RE: [JAVA3D] Getting models from blender to Java3D

Well there are tons of loaders out there. What is your tool path? Do you want your tool to export something into a format that Java3D can read or do you want Java3D to be able to read arbitrary files without having to have the tool around? Since there really isn't a standard Java3D file format (a format with no documented spec isn't usable) one would have to come up with an arbitrary file format in the first case. For the second case, there are plenty of loaders located at http://www.j3d.org/utilities/loaders.html

> -----Original Message-----
> From: Michael Knezevic [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, December 12, 2001 10:05 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Getting models from blender to Java3D
>
>
>  --- "Pierce, Gregory (TBS)"
> <[EMAIL PROTECTED]> schrieb: > I took a look
> at the blender path last night.
> > Blender has no file format to speak of. One would
> > have to write out some other file format by parsing
> > the data in Python and then exporting it out as the
> > data is all in memory for Python. This would be a
> > fair amount of work so I'm going to hold off on
> > doing this :)
> >
> really seems like a heavy load of work. ain't there
> any other possibilty to get an animated, textured 3d
> model into java3d (without using 3ds or milkshape)?
>
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