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>Date: Wed, 2 Jan 2002 20:08:27 +0100
>From: Ra�l <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Fullscreen
>To: [EMAIL PROTECTED]
>
>Happy New Year Everybody.
>
>
>Kevin, I made proves under Java 1.3.1 (JAVA 1.4)and I obtained that
>Fullscreen mode works only in the OpenGL version and not in the DirectX
>version.
>
>

To use JDK FullScreen API with Java3D DirectX version, 
using the flag

java -Dsun.java2d.noddraw=true  yourApp

JDK1.4 use DirectX7.0 API by default
which cause Java3D fail to create a primary 3D
drawing surface. It may because exclusive mode
is already got by JDK in fullscreen mode so
initialization of 3D surface fail. To workaround
this, we need to disable the use of direct draw 
in JDK.

Thanks.

- Kelvin
-------------------
Java3D Team
Sun Microsystems Inc.



>
>
>
>> AFAIK, under Java 1.3.1 or earlier, fullscreen exclusive mode is only
>> available by using the DirectX version of Java3D.
>>
>> The OpenGL version has no support for it, but you can fake it.  There are
>> drawbacks to this because you can't change your resolution this way.
>> www.j3d.org has more info.
>>
>> There is a tutorial for using fullscreen exclusive mode in Java 1.4 at
>> http://java.sun.com/docs/books/tutorial/extra/fullscreen/  The examples
>> there don't discuss Java3D, but that shouldn't matter.
>>
>> And the obligatory caveat:  I haven't tried the 1.4 tutorials yet.  I'm
>> still using Java 1.3.1.
>>
>>
>>
>>
>> ----- Original Message -----
>> From: "Ra�l" <[EMAIL PROTECTED]>
>> To: <[EMAIL PROTECTED]>
>> Sent: Wednesday, December 19, 2001 11:06 AM
>> Subject: [JAVA3D] Fullscreen
>>
>>
>> > Hello!
>> > Can anybody tell me where I can find an example of a (little as
>possible)
>> > java3d fullscreen applet or aplication?
>> >
>> > Thanks.
>> >
>> >
>>
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>>
>>
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>
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