Nathan, java -verbose:gc http://java.sun.com/j2se/1.3/docs/tooldocs/solaris/java.html
I don't know... I suspect a JVM/driver/platform issue (that helps!). Try switching to the OpenGL version of Java 3D and see if it improves. You have a pretty cutting edge development environment - a brand new card and a brand new OS. You could also try tweaking the Thread priority for Java 3D (shudder) using VirualUniverse.setJ3DThreadPriority. Java 3D creates 3 time critical threads on Windows, and it could be that the XP thread scheduler is starving the mouse when they are running. The book is coming along: we've completed one full round of PDF reviews (typeset pages) with me, proof readers and the technical reviewer. I should get the second round of PDFs as soon as Manning get back from the holidays. The changes should be minimal, so I'm hoping that it will be *finally* finished in the course of this month. Best of luck. Sincerely, Daniel Selman -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Nathan Bower Sent: Sunday, January 06, 2002 8:37 AM To: [EMAIL PROTECTED] Subject: Re: OverlayTester problem > I would try switching on verbose GC output for the JVM and see if the delay > coincides with GC. What platform/versions are you running on? OK I turned verbose on (very funky output) but this failed to show any problems, the fps is still written to the console (the stutters co-incide with this), and there is no other output when this happens. The stutter still occours when the java3d window does not have the focus. Perhaps I didnt turn the right thing on? By GC you mean Garbage Collection right? I just did java -verbose <blah>. Here are my platform specifics: java 1.3.0_02 SDK java3d 1.2.1 SDK Direct-X win xp geforce3 ti200 (just got this - Im estimating its about 25 times faster than my old tnt2-m64! Awsome!) Thanks for your help, Nathan PS. Any news on the release date of your book Daniel??? =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
