Problem solved!

I upgraded my java3d library from 1.2.1 to 1.2.1_02, and the overlays now
perform flawlessly with both openGL and DirectX Interfaces.

Note : openGL seems to synchronise each fram to the monitors refresh, IE. I
get 100 fps constantly in opengl and well ten times that with DirectX, which
must not synchronise.

Good Show!

N
----- Original Message -----
From: "Daniel Selman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, January 06, 2002 3:50 PM
Subject: Re: [JAVA3D] OverlayTester problem


> Nathan,
>
> java -verbose:gc
> http://java.sun.com/j2se/1.3/docs/tooldocs/solaris/java.html
>
> I don't know... I suspect a JVM/driver/platform issue (that helps!). Try
> switching to the OpenGL version of Java 3D and see if it improves. You
have
> a pretty cutting edge development environment - a brand new card and a
brand
> new OS. You could also try tweaking the Thread priority for Java 3D
> (shudder) using VirualUniverse.setJ3DThreadPriority. Java 3D creates 3
time
> critical threads on Windows, and it could be that the XP thread scheduler
is
> starving the mouse when they are running.
>
> The book is coming along: we've completed one full round of PDF reviews
> (typeset pages) with me, proof readers and the technical reviewer. I
should
> get the second round of PDFs as soon as Manning get back from the
holidays.
> The changes should be minimal, so I'm hoping that it will be *finally*
> finished in the course of this month.
>
> Best of luck.
>
> Sincerely,
>
> Daniel Selman
>
> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Nathan Bower
> Sent: Sunday, January 06, 2002 8:37 AM
> To: [EMAIL PROTECTED]
> Subject: Re: OverlayTester problem
>
>
> > I would try switching on verbose GC output for the JVM and see if the
> delay
> > coincides with GC. What platform/versions are you running on?
>
> OK I turned verbose on (very funky output) but this failed to show any
> problems, the fps is still written to the console (the stutters co-incide
> with this), and there is no other output when this happens. The stutter
> still occours when the java3d window does not have the focus.
>
> Perhaps I didnt turn the right thing on? By GC you mean Garbage Collection
> right? I just did java -verbose <blah>.
>
> Here are my platform specifics:
>
> java 1.3.0_02 SDK
> java3d 1.2.1 SDK Direct-X
> win xp
> geforce3 ti200 (just got this - Im estimating its about 25 times faster
than
> my old tnt2-m64! Awsome!)
>
> Thanks for your help,
>
> Nathan
>
> PS. Any news on the release date of your book Daniel???
>
>
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