I seem to remember a Sun demo program (JCanyon?) that showed how to
handle extrememly large terrain maps using the NIO.  It didn't come with
Java3D, but was released/demonstrated at SIGGRAPH maybe?  I think that
would be a great place to get strategies for handling the large campus map.

Maybe someone at Sun would remind us where to find that program.

-Todd

Alex Terrazas wrote:

>Hey-
>
>I never heard back from anyone regarding
>collaborating on some of these imposter
>methods.  Anyway, I am prepared to go on
>and I hope others will join me or at least
>correct me when I am wrong.  There is some
>possibility of making small academic money
>for helping with this.
>
>A little background.  I am studying spatial
>memory and scanning peoples brains while they
>navigate in virtual environments.  The subject
>will sit in an MRI machine and navigate the
>MSU environment.  We will also be looking
>at transfer of memory across reality and
>VR.  Finally, the subject will be able to
>drive a video equiped robot around campus
>while lying in the scanner.  The subject
>will wear special goggles but we also want
>to have subjects navigate over the internet
>on flat screens, in our Immersadesk using
>shutter glasses, etc...
>
>The Java 3D view model is really working nicely
>in this regard-thanks to a lot of help from
>Mark Hood at Sun--see his replies to my
>questions on the archives if you are interested.
>
>
>Project Goals:
>
>Making an accurate virtual MSU allows me to
>perform accurate comparisons within/between
>subjects.  I may want to distort the virtual
>envioronment later but I want to start from
>the most realistic that is practical.
>
>I am having students model different buildings
>using 3DStudio MAX.  We started with Beaumont
>Tower.  In the HMD, this thing is really nice.
>It's one of the only truly immersive experiences
>of my life.  We are teaching a class on VR and
>I am going to have this project as a part of that.
>
>So, where to go next.  I am making some progress
>on loading the terrain as a whole.  We are beginning
>in the park area around Beaumont and working
>our way outward.  But this is where it gets tough.
>How do I load the next terrain element--and how
>do I break up my terrain into elements.  Some
>sort of data structure is necessary, right?
>Also, is it best to go through the LOD mechanim
>to load up the terrain and neighborhood?  How
>should I organize my terrain model?  Sure,
>someone will say just dynamically load and cache
>the geometry--but I am not sure how to implement
>that.  Maybe it is best to deform a surface
>dyanimically according to the position of the
>viewer.  For example, the terrain model for MSU
>is in a .dwg format which I believe is a vector
>format.  The model gives 1 ft elevations for the
>entire 7000 acres campus (MSU is huge).  Could I
>write a custom Java NIO to read the format, skip
>the appropriate elements and update the terrain
>model?
>
>Anybody have suggestions?
>
>Alex
>
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