Alex Terrazas wrote: > I never heard back from anyone regarding > collaborating on some of these imposter > methods.
Well, as always, I'm interested. If I have the time I'd be able to help out, but it just depends on other projects etc. In particular, if the code is headed in the direction of the code repository, then I'm even more interested :) We (Yumetech) don't have a project that would need an imposter implementation currently, so there's no immediate interest on that front (unlike the overlays and particle system, which we do have a need for), but we'll do anything for money :) > So, where to go next. I am making some progress > on loading the terrain as a whole. We are beginning > in the park area around Beaumont and working > our way outward. But this is where it gets tough. > How do I load the next terrain element--and how > do I break up my terrain into elements. Have you seen Chris Thorne's Rez project? This does a lot of that work for you. http://www.surak.com.au/~chris/vrml/RezIndex.html -- Justin Couch http://www.vlc.com.au/~justin/ Freelance Java Consultant http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".