Alex Terrazas wrote:

> I never heard back from anyone regarding
> collaborating on some of these imposter
> methods.


Well, as always, I'm interested. If I have the time I'd be able to help
out, but it just depends on other projects etc. In particular, if the
code is headed in the direction of the code repository, then I'm even
more interested :) We (Yumetech) don't have a project that would need an
imposter implementation currently, so there's no immediate interest on
that front (unlike the overlays and particle system, which we do have a
need for), but we'll do anything for money :)

> So, where to go next.  I am making some progress
> on loading the terrain as a whole.  We are beginning
> in the park area around Beaumont and working
> our way outward.  But this is where it gets tough.
> How do I load the next terrain element--and how
> do I break up my terrain into elements.


Have you seen Chris Thorne's Rez project? This does a lot of that work
for you.

http://www.surak.com.au/~chris/vrml/RezIndex.html


--
Justin Couch                         http://www.vlc.com.au/~justin/
Freelance Java Consultant                  http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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                                               - Greg Bear, Slant
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