--- Raśl <[EMAIL PROTECTED]> wrote: > Can you be more explicite? (Detail your problem a > bit more, thanks. and > please you should include the latest post in the new > in order to keep time > searching it.) > > Regards.
okay, this is my problem : I created a scene with java3D using some tutorials and have the following structure : locale / \ BG1 BG2 where BG1 is a branchGroup containing some shape3D and BG2 is the branchGroup where the viewPlatform is attached (so I have a transformGroup for the camera) and there are some avatars too following the camera I'd like to rotate the whole scene at 90 degrees so I am using the following thing : Transform3D rotT3D = new Transform3D(); rotT3D.rotZ(Math.PI/2); TransformGroup rotaTG = new TransformGroup(rotT3D); rotaTG.addChild(tgScene); So I have the new structure : locale / \ BG1 BG2 / \ rotaTG1 rotaTG2 / \ tgScene1 tgScene2 where tgScene1 contains objects and tgScene2 contains the camera and avatars Well, rotaTG1 works fine but nothing happens with rotaTG2 !!! So I tryed to use the postRender method like this : public void postRender() { super.postRender(); if (g2Plan == null) { g2Plan = this.getGraphics2D(); g2Plan.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); } Graphics2D g2D = g2Plan; g2D.rotate(Math.PI/4, 600D, 600D); // g2Plan.setComposite(AlphaComposite.Src); g2Plan.flush(true); } ... but nothing happens too !!! At this time, I don't see how to solve my problem !!! Can someone give me advises ? Thanks __________________________________________________ Do You Yahoo!? Send FREE video emails in Yahoo! Mail! http://promo.yahoo.com/videomail/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".