--- Raśl <[EMAIL PROTECTED]> wrote:
> Can you be more explicite? (Detail your problem a
> bit more, thanks. and
> please you should include the latest post in the new
> in order to keep time
> searching it.)
>
> Regards.


okay, this is my problem :

I created a scene with java3D using some tutorials and
have the following structure :

         locale
        /      \
      BG1      BG2

where BG1 is a branchGroup containing some shape3D and
BG2 is the branchGroup where the viewPlatform is
attached (so I have a transformGroup for the camera)
and there are some avatars too following the camera

I'd like to rotate the whole scene at 90 degrees so I
am using the following thing :

Transform3D rotT3D = new Transform3D();
rotT3D.rotZ(Math.PI/2);
TransformGroup rotaTG = new TransformGroup(rotT3D);
rotaTG.addChild(tgScene);

So I have the new structure :
           locale
          /      \
        BG1      BG2
        /         \
     rotaTG1    rotaTG2
      /            \
    tgScene1     tgScene2

where tgScene1 contains objects and tgScene2 contains
the camera and avatars

Well, rotaTG1 works fine but nothing happens with
rotaTG2 !!!

So I tryed to use the postRender method like this :

public void postRender()
                {
                        super.postRender();

                        if (g2Plan == null)
                        {
                                g2Plan = this.getGraphics2D();

g2Plan.setRenderingHint(RenderingHints.KEY_ANTIALIASING,

RenderingHints.VALUE_ANTIALIAS_ON);
                        }
                        Graphics2D g2D = g2Plan;

                        g2D.rotate(Math.PI/4, 600D, 600D);


                        // g2Plan.setComposite(AlphaComposite.Src);
                        g2Plan.flush(true);
                }

... but nothing happens too !!!

At this time, I don't see how to solve my problem !!!

Can someone give me advises ?

Thanks

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