Well, If I understand your answer (my english is so
far to be perfect !) you advise to use a
transformgroup to rotate the objects of the scene and
one rotation for each avatar ?
I am a little disappointed that there is not an easier
solution... but I am going to try it.

Thanks for your help !!!

____________________________________________


--- David Yazel <[EMAIL PROTECTED]> wrote:
> Just to be clear.. you want your entire scene
> rendered on its side right?  I
> made a small change to our look up/down routine to
> rotate on the z access
> instead of the x access for a test.  Unfortunely the
> range is contrained to
> less than 90 degrees so it didn't turn the scene all
> the way over, but it
> looks like this would work.
>
> If this looks like it would work then you can just
> adjust the view transform
> itself.  To get the avatars to rotate also you will
> need to move the avatars
> into the main scene (like we do).  That way they
> will be rotated along with
> everything else.
>
> Dave Yazel
>

> ATTACHMENT part 2 image/jpeg name=cosm509.jpg



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