Well, If I understand your answer (my english is so far to be perfect !) you advise to use a transformgroup to rotate the objects of the scene and one rotation for each avatar ? I am a little disappointed that there is not an easier solution... but I am going to try it.
Thanks for your help !!! ____________________________________________ --- David Yazel <[EMAIL PROTECTED]> wrote: > Just to be clear.. you want your entire scene > rendered on its side right? I > made a small change to our look up/down routine to > rotate on the z access > instead of the x access for a test. Unfortunely the > range is contrained to > less than 90 degrees so it didn't turn the scene all > the way over, but it > looks like this would work. > > If this looks like it would work then you can just > adjust the view transform > itself. To get the avatars to rotate also you will > need to move the avatars > into the main scene (like we do). That way they > will be rotated along with > everything else. > > Dave Yazel > > ATTACHMENT part 2 image/jpeg name=cosm509.jpg __________________________________________________ Do You Yahoo!? Send FREE video emails in Yahoo! Mail! http://promo.yahoo.com/videomail/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".