Just to be clear.. you want your entire scene rendered on its side right?  I
made a small change to our look up/down routine to rotate on the z access
instead of the x access for a test.  Unfortunely the range is contrained to
less than 90 degrees so it didn't turn the scene all the way over, but it
looks like this would work.

If this looks like it would work then you can just adjust the view transform
itself.  To get the avatars to rotate also you will need to move the avatars
into the main scene (like we do).  That way they will be rotated along with
everything else.

Dave Yazel

<<attachment: cosm509.jpg>>

Reply via email to