Sorry for the unclear of my last message. I need to display large amout of text on the surface of an object as part of the scene, which is different from text overlay. Read from the previous archive, there is an example using textured quad, but that's actually similar to Text2D and the time to load long text is not acceptable. Even though the computer can be fast enough to create the texture image from the text, what we get will be a big image but not sth like the Text area in Java with a scroll bar. Could someone tell me whether it is possible to create a Java Text area on top of an 3d object?
 
Thanks in advance.
 
xiaohua

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