hi!
here's the latest file (the commented color code
still doesn't work, but you can run the program
with a command line argument).

could anyone help with the color code?

thanks,
vamshi




----- Original Message -----
From: "vamshi raghu" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, January 13, 2002 11:31 PM
Subject: [JAVA3D] problem setting color


> I had posted this query before, but I was unable to solve my problem.
>
> Here's exactly what i'm trying to do :
>
> when the program is run, eg :
> java BasicTerrain1_2 2002.jpg
>
> it reads 2002.jpg
> (pictures larger than around 40x40 seem to cause an overflow - but i'm not
> worried about that right now),
> interprets it as a contour map - the intensity at a point in the bitmap is
> proportional
> to the height.
>
> Next, it divides this bitmap into triangles and converts it into a terrain
> by
> replacing each 2D traingle with a 3D triangle using
>             z = intensity of point at (x,y) in the bitmap.
>
> 1) My problem is that for each 3D traingle, I want the *color* of the
> triangle
>     to be the average of the three vertices in the 2D triangle in the
>     bitmap that corresponds to this triangle - so that when the terrain is
> viewed
>     from above, from  a distance, a blurred version of the bitmap itself
>     would be visible.
>     The code for setting the color of the traingles isn't working
>
> 2)
>     Right now, the code to read the bitmap isn't there. Instead, it is
using
> a random
>     bitmap. Also, the *code for setting the color is commented out*
> (average_color1(...) and 2)
>     since it isn't working.
>     All the triangles have been set to a constant color instead.
>
> whats wrong with the color setting code?
>
> Thanks in advance,
> vamshi
>

Attachment: BasicTerrain1_b.java
Description: Binary data

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