vamshi raghu schrieb: > * why does the scene dissappear after a certain > z - distance ? can I change this?
Try to change the back clipping plane in the View class: Projection and Clip Parameters The projection and clip parameters determine the view model's field of view and the front and back clipping distances. * Field of view - specifies the view model's horizontal field of view in radians, when in the default non-head-tracked mode. This value is ignored when the view model is operating in head-tracked mode, or when the Canvas3D's window eyepoint policy is set to a value other than the default setting of RELATIVE_TO_FIELD_OF_VIEW. * Front clip distance - specifies the distance away from the clip origin, specified by the front clip policy variable, in the direction of gaze where objects stop disappearing. Objects closer than the clip origin (eye or screen) plus the front clip distance are not drawn. Measurements are done in the space (physical or virtual) that is specified by the associated front clip policy parameter. * Back clip distance - specifies the distance away from the clip origin (specified by the back clip policy variable) in the direction of gaze where objects begin disappearing. Objects farther away from the clip origin (eye or screen) plus the back clip distance are not drawn. Measurements are done in the space (physical or virtual) that is specified by the associated back clip policy parameter. The View object's back clip distance is ignored if the scene graph contains an active Clip leaf node. There are several considerations to take into account when choosing values for the front and back clip distances. * The front clip distance must be greater than 0.0 in physical eye coordinates. * The front clipping plane must be in front of the back clipping plane, that is, the front clip distance must be less than the back clip distance in physical eye coordinates. * The front and back clip distances, in physical eye coordinates, must be less than the largest positive single-precision floating point value, Float.MAX_VALUE. In practice, since these physical eye coordinate distances are in meters, the values should be much less than that. * The ratio of the back distance divided by the front distance, in physical eye coordinates, affects Z-buffer precision. This ratio should be less than about 3000 to accommodate 16-bit Z-buffers. Values of 100 to less than 1000 will produce better results. Violating any of the above rules will result in undefined behavior. In many cases, no picture will be drawn. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".