Hi there, i recently accountered a stability problem of my app on some graphics cards. The log looks like this on and ATI mobility and Java.1.2.1_03:
************** An unexpected exception has been detected in native code outside the VM. Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x690b2d45 Function name=DrvValidateVersion Library=C:\WINNT\System32\ation4ai.dll Current Java thread: at javax.media.j3d.GeometryArrayRetained.execute(Native Method) at javax.media.j3d.GeometryArrayRetained.execute(GeometryArrayRetained.java:1732) at javax.media.j3d.VertexArrayRenderMethod.renderGeo(VertexArrayRenderMethod.java:97) at javax.media.j3d.VertexArrayRenderMethod.render(VertexArrayRenderMethod.java:61) at javax.media.j3d.RenderMolecule.render(RenderMolecule.java:1559) at javax.media.j3d.TextureBin.render(TextureBin.java:722) at javax.media.j3d.TextureBin.render(TextureBin.java:570) at javax.media.j3d.AttributeBin.render(AttributeBin.java:304) at javax.media.j3d.EnvironmentSet.render(EnvironmentSet.java:555) at javax.media.j3d.LightBin.render(LightBin.java:420) at javax.media.j3d.RenderBin.renderOpaque(RenderBin.java:3808) at javax.media.j3d.Renderer.doWork(Renderer.java:943) at javax.media.j3d.J3dThread.run(J3dThread.java:256) **************** I've the impression that they cannot handle geometry with texture coordinates (2D) and disabled texture. By the way, why is the enable flag part of the texture and not of the texture attributes. Imagine a texture that is shared by two geometries in different shapes! This might lead to some inconsistencies or restrictions!! Anyway, even if all textures in my system are deactivated, the stack trace runs through the TextureBin.render() method. Can anybody tell me what to do and whether this is correct at all. I even tried to clean the appearance fully from texture related attributes, but encountered the same crashes. On a machine with NVidia cards my app runs quite stable. Cheers, Karsten =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".