>On Wed, 30 Jan 2002 12:52:33 -0800, Doug Twilleager <[EMAIL PROTECTED]> wrote:
>The Texture object is just a wrapper object around the actual texture >data which lives in the ImageComponent. The solution is to share >ImageComponent objects and use unique Texture objects. > >Doug Twilleager >Java 3D Team >Sun Microsystems Ok! I get it. Thanks very much. Raj > > >>Delivered-To: [EMAIL PROTECTED] >>Delivered-To: [EMAIL PROTECTED] >>Subject: Re: [JAVA3D] Exception outside VM >>To: [EMAIL PROTECTED] >> >>>On Wed, 30 Jan 2002 17:25:51 +0100, Karsten Fries <[EMAIL PROTECTED]> >wrote: >> >>>By the way, why is >>>the enable flag part of the texture and not of the texture attributes. >>>Imagine >>>a texture that is shared by two geometries in different shapes! >>>This might lead to some inconsistencies or restrictions!! >>> >> >>Food for thought....so what's the workaround ? >> >>Raj >> >>=========================================================================== >>To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >>of the message "signoff JAVA3D-INTEREST". For general help, send email to >>[EMAIL PROTECTED] and include in the body of the message "help". > > ========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".